- #SCRAP MECHANIC WORKSHOP HUNTERS MOD#
- #SCRAP MECHANIC WORKSHOP HUNTERS FULL SIZE#
- #SCRAP MECHANIC WORKSHOP HUNTERS UPGRADE#
- #SCRAP MECHANIC WORKSHOP HUNTERS WINDOWS#
Structures are grouped into categories, so that the ingredients required are appropriate.
#SCRAP MECHANIC WORKSHOP HUNTERS WINDOWS#
Most of these buildings don't use glass in the windows to keep frame rates high and don't overuse clutter. You can't accidentally scrap/store/move the buildings while you're decorating them! None of these affect your settlement build limit.
With Architect, structures (buildings and foundations) of any size can be easily placed with few restrictions. Unscrappable items are immediately handed back.Scrap Items: Junk, Clothing, Armor, Power Armor, etc.There are also multi-workbenches that combine multiple workbenches into one in order to save space. Almost every building is essential and more than likely to be built in every settlement. This gives the player far-reaching options in terms of fast traveling, production management, settlement scrapping, mail traffic, settler recruitment, settler missions, character specialization, companion training, crafting and item scrapping. expands the functions of Wilson ( Auto-Transport, Area Scavenging)īuildings in the Utilities section combine most of the mechanics introduced by Horizon.unlocks crafting recipes in the Tech Lab and structures in Architect.Mainly replaced by Workshop Construction.allow you to place larger Buildings and Foundations.
#SCRAP MECHANIC WORKSHOP HUNTERS UPGRADE#
Upgrades can be crafted in any order, but each upgrade can only be crafted once.Īll workshop levels are technically perks and a hidden settler skill. Workshop level upgrades count as a simple ingestible item and must be used manually in the Pip-Boy "Aid" tab. Levels can be unlocked in the Tech Lab (Workshop Level Upgrades) and rarely by reaching ranks in Settler Skill.
Workshop levels are global and affect all settlement buildings and item crafting recipes. Settlement building objects in Architect are tied to a progression mode called "Workshop Levels". ? The content below is transcluded from Workshop Level. Likewise, special buildings such as the Seawater Extractor are only unlocked in settlements that have a connection to an ocean. Some buildings in underground settlements like Home Plate or Mechanist's Lair aren't present. Furthermore, not all buildings are available in every settlement. ? Note: The MessageBoxMenu.swf change should not break any existing center-aligned buttons, if it does, let Zaw or Phlunder know.Ĭrafting buildings no longer provides Experience. The MessageBoxMenu.swf file also allows item icon tags to be removed in the message text. Quickly scrolling through large left-aligned menus is much less of a headache than the centered text popping all around! The highlight of the button more closely matches the hitbox of the button, i.e. The dialog boxes look much more consistent with the other Fallout UI elements.
Having buttons left-aligned allows the icons to match up.
#SCRAP MECHANIC WORKSHOP HUNTERS FULL SIZE#
This modification changes the button highlights to be the full size of the button and allows the text to be properly left-aligned. On top of that, it doesn't count towards your settlement build limit.Ī new version of MessageBoxMenu.swf (modified by Phlunder) is included with Horizon. It also removes that horrible problem with prefabs, where you could accidentally move or scrap the building you're trying to decorate. Architect makes placing large structures very easy, and includes many options per structure.
#SCRAP MECHANIC WORKSHOP HUNTERS MOD#
This mod was created to have a way to place very large structures, without the age old problems that are associated with placing large prefabs. There are even specially designed platforms built specifically for Sim Settlements Plots. It should be fully compatible with any mod, because it uses very few Fallout 4 overrides. Everything in Architect is optional, so you can use exactly what you want.